Rendering of results of lighting simulation in ink or paint layer
This article is continuation of the description of lighting simulation inside of ink started in previous works [3, 4]. The problem arose in the task of rendering of ink basing on information about shape of ink pigments and layer structure. High pigment volume concentration characterizes ink layer structure. Ray tracing or LTE are hardly applicable here. Therefore it was decided to solve it as a diffraction problem basing on wave optics methods. The final rendering of ink layer on white paper and results of whole project are described in the article.
Publication language:russian, страниц:21
Mathematical modelling in actual problems of science and technics