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Conference material: "Proceedings of the International Conference on Computer Graphics and Vision Graphicon (19-21 September 2022, Ryazan)"
Authors: Matveeva K.M., Serova M.A., Glumova E.S.
The Specifics of Creating a Virtual Interactive Exhibition
Modern technology allows to transfer exhibitions into an interactive, virtual format using some gamification techniques. The article provides a comprehensive analysis of the process of creating a virtual space, formulates the basic requirements for the system and the exhibition units. The substantiation of the advantages and disadvantages of the technical solution is given, which could serve as a guide for the further implementation of similar projects. During the development of threedimensional objects of the virtual space were used modern software tools - Blender, Unreal Engine. Export of fbx-models from Blender into Unreal Engine is carried out. The questions of restoration and transfer of graphic information validity are solved by by experiment. The requirements for hardware and software for developing an interactive exhibition are given. The results of the research can be used in the areas of virtual space development, information and technical support. The article describes the technical aspects of developing a graphic interior and exhibits, instructions for their correct transfer from one environment to another, and recommendations for using the project in the educational sphere. Further research is planned in the field of placing the created interactive exhibition in free access on the Internet with full immersion of the user into virtual reality.
3D modeling, interactive exhibition, virtual spaces, Unreal Engine
Publication language: russian,  pages: 7 (p. 1186-1192)
Russian source text:
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About authors:
  • Matveeva K.M.,,  Novgorod State Technical University. R.E. Alekseev
  • Serova M.A.,,  Novgorod State Technical University. R.E. Alekseev
  • Glumova E.S.,,  Novgorod State Technical University. R.E. Alekseev