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Conference material: "Proceedings of the International Conference on Computer Graphics and Vision “Graphicon” (19-21 September 2022, Ryazan)"
Authors: Sanzharov V.V., Frolov V.A., Galaktionov V.A.
Vector Textures Implementation in Photorealistic Rendering System on GPU
Abstract:
Vector images provide a resolution independent representation that can be efficiently scaled to any resolution. However, there is no ready-to-use solution for supporting vector texturing in GPU based photorealistic rendering systems. In this work we present the experience of implementing support for vector textures in such rendering system using two different approaches – one based on signed distance fields and another based on rasterization. We describe implementation details and analyze the quality and performance of these methods.
Keywords:
photorealistic rendering, vector graphics, GPU rendering, texturing
Publication language: english,  pages: 11 (p. 15-25)
English source text:
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About authors:
  • Sanzharov Vadim Vladimirovich,  orcid.org/0000-0001-6455-6444Lomonosov Moscow State University; KIAM RAS
  • Frolov Vladimir Alexandrovich,  orcid.org/0000-0001-8829-9884Lomonosov Moscow State University; KIAM RAS
  • Galaktionov Vladimir Alexandrovich,  orcid.org/0000-0001-6460-7539KIAM RAS