KIAM Main page Web Library  •  Publication Searh  Đóńńęčé 
Publication

Conference material: "Proceedings of the 4th International Conference “Futurity designing. Digital reality problems” (February 4-5, 2021, Moscow)"
Authors: Malinetskii G.G.
Good and bad luck of a computer project
Abstract:
A computer project in the world and in Russia is now usually viewed as an economic, technological or military one. At the same time, it is a global social project. From the theory of the humanitarian and technological revolution, it follows that at the current point of bifurcation, its results can determine the path of humanity to the future. I show that the results of this project reflect the readiness of civilizations for socio-technological change. The COVID-19 pandemic turned out to be a test for social imperatives and had a huge impact on computer reality in the formation of a new sociality. Book by K. Schwab, T. Mallerert “COVID-19: The great reset” represents a variant of such sociality. The analysis presented in this work shows the unacceptability of the proposed changes for the world of Russia. A study of large-scale computer projects in Russia and Belarus shows the need to bring them to a new sociocultural level, much higher than the current one. The unsuccessful experience of mass e-education in the Union State confirmed the imperative of Norbert Wiener: “Render unto man the things which are man’s and unto the computer the things which are the computer’s”. This should, apparently, be a reasonable line of behavior in organizing joint actions of people and machines.
Keywords:
esigning the future, social imperative of computer projects, self-organization, synergetics, COVID-19, New Middle Ages, imperatives of computer reality, crisis of electronic education, globalization
Publication language: russian,  pages: 18 (p. 46-63)
Russian source text:
Export link to publication in format:   RIS    BibTeX
About authors:
  • Malinetskii Georgii Gennadyevich,  orcid.org/0000-0001-6041-1926KIAM RAS