One approach to lighting simulation in ink or paint layer
One approach to the problem of ligting simulation inside of ink or paint layer is described. The problem arose in the task of rendering of ink basing on information about shape of ink pigments and layer structure. High pigment volume concentration characterizes ink layer structure. Ray tracing or LTE are hardly applicable here. Therefore it was decided to solve it as a diffraction problem basing on wave optics methods. The mathematical task formulation and problem of generation of explicit ink layer geometry is considered in the article.
Mathematical modelling in actual problems of science and technics